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The Creation of Wonder

"...one forgets everything else in contemplating that stupendous Kells Chi. In purple and yellow it rises slender, like a flower stem, from a whorl in the bottom left-hand corner, flames across the page, and swells and soars to a massive head on the top right. Once you have seen it, you can never forget it. It stands above praise, and makes the critic dumb. They have tried to copy it, and have failed. It is the despair of the imitator, a ne plus ultra, supreme perfection in this branch of art."

LUCE, A. A.“THE BOOK OF KELLS AND THE GOSPELS OF LINDISFARNE—A COMPARISON (Concluded).” Hermathena, no. 80 (1952): 12–25. 


The Creation of Wonder is a narrative worldbuilding game about the labour that goes into the creation of art, and about the art that lives on when its makers are forgotten.

Designed for solo play or for groups of 2-4, The Creation of Wonder builds a story across three acts using a tarot deck. First you create a world, then you build out characters and narrate their lives across years of work, and finally you play as scholars examining the work they created many centuries later. Linking these three stages of play is the object of creation itself, the Great Work that your characters devote their lives to.

Although this is a game based on the creation of a religious work of art, I have mostly chosen to focus on the material and artistic rather than the spiritual. This game will certainly let you imagine an order of monks creating an illuminated copy of their holy book, but it will just as easily let you tell a cyberpunk story about underground archivists building an archive while battling the attempts of mega-corporations to enforce draconian IP law.



Originally conceived for a medieval art jam back in 2022, The Creation of Wonder draws on the real life history of the creation of the Book of Kells. Rather than playing with the more comical side of medieval art—the strange snails or odd cats—I wanted to make a game that invited players to think about the experience of making that art, of the lives so far removed from our own whose artistry has nonetheless endured to the present. People who we will only ever know and name by the years of labour they put into making something beautiful.



Players: 1-4

Playtime: Approx. 5 hours.

Tools: Tarot deck, paper/index cards, a coin.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorEve Golden-Woods
TagsMedieval, Narrative, No AI, Solo RPG, storygame, Tabletop role-playing game, worldbuilding
Average sessionA few hours
LanguagesEnglish

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Click download now to get access to the following files:

The Creation of Wonder 1.2 colour spreads.pdf 12 MB
The Creation of Wonder 1.2 colour pages.pdf 12 MB
The Creation of Wonder 1.2 bw spreads.pdf 12 MB
The Creation of Wonder 1.2 bw pages.pdf 12 MB

Development log

Comments

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this game is so fun and so well thought out!

i played it on my own with four characters. while i do love me some medieval monks i went for a post-apocalyptic scenario instead. all the prompts are super well written and were easily applicable to my specific worldbuilding which made for a great game. the clocks really cement the feeling that you've got so much work to do and so little time while still keeping your hopes up AND not making you feel like you "lose" the game if you don't tick off all your boxes. i ended up not playing the fourth part but that was just because i liked the ambiguous ending so much lol

as a journaling game, i sometimes had to write my journal entries out of order, so i think next time i will draw a feast card and toss my coin before each year instead of at the end, just so i can incorperate them more naturally. also i think solo players in particular need to sort of think beforehand about what they want to be known about the Great Work because i struggled with those end of year sentences a bit (which like. that is not on the game that's completely on me, the game gives great prompts and examples, i was just more excited about the characters than what they're making). i did end up killing a player character because i got the prompt about a non-player character dying but didn't have an established npc that i could kill off lmao but since i played alone i just had the remaining three people write the rest of the entries.

in short, thank you so much for making this awesome game!

Thank you so much for this wonderful comment! I'm really glad you enjoyed the game. And your thoughts about the feast days and the coin are really interesting - I still think there are tweaks I could make to make the rules stronger and more interesting so it's definitely something to think about.