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Everyone wants their wishes to come true? Right? We all have those secret yearnings, buried deep in our hearts, that we hope to someday realise. But what if you want two things, and you know you can’t have both? How do you decide? What if you want something, but you know that getting it would put everyone and everything you love in danger? I hope you’ve never had to make those kinds of choices. But something is coming. Something big. A turning point. And I get the feeling we’re going to have to put everything we have, everything we want on the line. Because if we don’t risk anything, we might lose everything.  

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Welcome! It Might Just Come True is a roleplaying game about individual desires and collective goals, and the way that those can conflict with each other. Inspired by Fiasco by Jason Morningstar, and more indirectly by Ribbon Drive by Avery Alder, it's a gm-less game for 2-6 people. It’s setting and tone agnostic, but it’s inspired by everything from Star Wars to Utena to Clueless to Gundam. Any story where a character is forced to make momentous decisions, knowing that either way they’ll be risking something crucial.  

The game is designed to be playable in one session, but you might find that it stretches over two or three, depending on how many people are at the table and how in depth your scenes are.

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The rules of the game are basically complete, but I'm calling this a 0.5 release, because I need to add more art to the pdf, and I may end up revising rules/descriptions based on feedback. If you do play this and you have thoughts, please leave a comment. I would truly appreciate it!

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It Might Just Come True.pdf 3.1 MB

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